MENINGKATKAN PRESTASI BELAJAR SISWA MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT(TGT) PADA PEMBELAJARAN PENDIDIKAN AGAMA KATOLIK DI KELAS XI-D SMAN 1 ADONARA
Keywords:
Learning Achievement, Cooperative Learning Model, Team Games TournamentAbstract
The purpose of this study is to determine the improvement of learning achievement of students in grades XI-D at SMA Negeri 1 Adonara in PAK subjects through a cooperative learning model of the team games tournament (TGT) type. This study uses a type of classroom action research with a descriptive qualitative approach. Classroom action research was carried out at SMAN 1 Adonara in classes XI-D or FD Phase by going through two cycles, namely cycle I was carried out on September 23, 2024 and cycle II on September 30, 2024. The results of the study showed that there was an increase in learning achievement, namely in the cognitive, affective, and psychometric aspects. The results obtained in the pre-cycle stage obtained the class average of learning outcomes or learning achievement of 61.40, cycle I of 65.33, and cycle II of 83.60. Meanwhile, the increase in presentations from each cycle for students who reach the Minimum Achievement Criteria (KKM) set by the school for the Catholic Religious Education subject is 75. In the pre-cycle of 20%, Cycle I is 33% and Cycle II is 100%. Thus, the application of the cooperative learning model of the team games tournament type can increase the learning achievement of students in SMAN 1 Adonara class XI-D or the FD phase.
Downloads
References
Aje, Ariswan Usman. 2022. Model Pembelajaran Kooperatif Tipe Student Achievement Division (STAD) & Team Games Tournament (TGT). Sumatera Barat: CV. Azka Pustaka.
Dewi, Putu Yulia Angga ddk. 2021. Teori Dan Aplikasi Pembelajaran. Aceh: Muhammad Zaini.
Firdianti, Arinda. 2018. Implementasi Manajemen Berbasis Sekolah Dalam Meningkatkan Prestasi Belajar Siswa. Yogyakarta: CV. Gre Publishing.
Hattie, John. 2009. Visible Learning: A Synthesis of Over 800 Meta-Analyses Relating to Achievement. New York: Routledge.
Khasanah, Siti Nur, and Nurul Aswar. 2024. “Implementasi Model Teams Games Tournaments Dalam Meningkatkan Hasil Belajar Peserta Didik.” 14(1):36–53.
Muslih, Ahmad. 2023. Meningkatkan Motivasi Belajar Dan Prestasi Akademik Dengan Akselerasi Tahfidzul Quran. Yogyakarta: Rizmedia Pustaka Indonesia.
Ramdani, Peri. 2021. Media Pembelajaran Animasi, Studi Tentang Analisis Dampak Terhadap Prestasi Dan Motivasi Belajar. Sukabumi: Farha Pustaka.
Restian, Arina. 2020. Psikologi Pendidikan Teori & Aplikasi. Malang: Universitas Muhammadiyah Malang.
Santosa, Donald Samuel Slamet (President University). 2019. “Manfaat Pembelajaran Kooperatif Teamgames Tournament (Tgt) Dalam Pembelajaran.” Statistical Field Theor 53(9):1689–99.
Slamento. 2020. Belajar Dan Faktor-Faktor Yang Mempengaruhi. Jakarta: Rineka Cipta. Sudjana. 2014. Metode Statistik. Jawa Barat: Tarsito.
Yuliana. 2020. Pendidikan Progresif Jhon Dewey. Jakarta Selatan: A-Empat.








