IMPLEMENTASI MODEL DEEP LEARNING (6CS) UNTUK MENINGKATKAN KREATIVITAS MUSIK DIGITAL SISWA SMP

Authors

  • Erinawaty Situmorang Institut Seni Budaya Indonesia Bandung Author
  • Jaeni Institut Seni Budaya Indonesia Bandung Author
  • Yahfenel Evi Fussalam Institut Seni Budaya Indonesia Bandung Author

Keywords:

Deep Learning (DL), 6Cs Competencies, Digital Music, Collaboration, Creativity Junior High School Students, Project-Based Learning

Abstract

This academic article seeks to address the relevance crisis in education, which is reflected in the declining engagement of lower secondary students, by integrating the Deep Learning (DL) framework and the six Global Competencies (6Cs). DL provides a systemic response to developing the potential of all learners, particularly those at the junior secondary level who are prone to disengagement. The learning models employed is Project-Based Learning (PBL), framed within the Collaborative Inquiry cycle, and supported by a cloud-based collaborative Digital Audio Workstation (DAW) application, such as Soundtrap. This approach aligns with the DL principle of Leveraging Digital, ensuring technology serves as an inclusive learning accelerator, supporting the equity hypothesis by being accessible across various devices. Impact measurement focuses on enhancing Creativity and Collaboration. Creativity is assessed based on the originality of composition and sound design, while Collaboration is evaluated by the quality of constructive peer-review interactions and active multi-track contributions within the DAW. Academic rigor is ensured through the use of New Measures (Learning Progressions rubrics) validated via the Collaborative Moderation process. These exploratory findings indicate that digital music PBL is highly effective in transforming student roles into co-designers and activators, yielding measurable gains in both key competencies. This conclusion affirms the role of collaborative technology as a DL catalyst, providing practical implications for the implementation of the Merdeka Curriculum in achieving measurable 21st-century skill goals

Downloads

Download data is not yet available.

References

Fullan, M., Quinn, J., & McEachen, J. (2018). Deep learning: Engage the world change the world. Corwin.

Listiarini, Y. (2025) Efektivitas Pembelajaran Musik Terhadap Pengembangan Kreativitas Siswa Sekolah Dasar di Kabupaten Kubu Raya. Jurnal Untan, Vol. 3.

Febbry Cipta, dkk. 2025. Pemanfaatan Virtual Music Instruments sebagai Media Pengembangan Bahan Ajar pada Guru Musik SMA di Kota Bandung. Available from: https://jurnal.uns.ac.id/dedikasi/article/download/99357/51494. Diakses Tanggal 3 Desember 2025.

Dedi Setiawan. 2025. Model Pembelajaran Literasi Musik Melalui Social Network Sites Bagi Mahasiswa Pendidikan Musik. Available from: http://repository.upi.edu/136882/2/D_PSN_1907216_Chapter1.pdf. Diakses tanggal 3 Desember 2025.

Azizah N. (2024). Pengembangan Keterampilan Abad 21 Melalui Pembelajaran Matematika Kurikulum Merdeka. Universitas Negeri Malang. Penerapan Pembelajaran Seni Berbasis Steam: Studi Kasus Pembelajaran Musik Di TK Kemala Bhayangkari 34 Kendal. Jurnal on Education. Vol. 7 No. 2.

Alex Lavole. 2025. The 10 Best DAWs (Digital Audio Workstations) for 2025. Available from: https://blog.landr.com/best-daw/. Diakses pada tanggal 3 Desember 2025.

Zane Smith. 2024. Easiest DAWs To Start Making Music With. Available from: https://www.youtube.com/watch?v=Gz7TneTWmXw. Diakses tanggal 1 Desember 2025.

What is Soundtrap for Education?. Available from: https://edu.soundtrap.com/what-is-soundtrap-for-education/. Diakses tanggal 1 Desember 2025.

Knowledge Hub Dubai. 2024. Creative Classroom Transformation. Available from: https://knowledge-hub.com/2024/03/15/soundtrap-for-education-transforming-classrooms-into-creative-studios/. Diakses tanggal 2 Desember 2025.

Anton Berner. 2024. Garageband Vs. Soundtrap. Available from: https://blog.soundtrap.com/garageband-vs-soundtrap/. Diakses tanggal 3 Desember 2025.

Ep.16 Soundtrap vs Garageband. Available from YouTube: https://www.youtube.com/watch?v=Z4sayqKV1KM. Diakses tanggal 3 Desember 2025.

Arianda, D. Y., Kamal, I., supriadi, W., Mahdiah. (2024). Trends in Project Based Learning Models in Increase 6C Skills (Character, Citizenship, Critical Thinking, Creative, Collaborative, and Communication). Jurnal Penelitian Pendidikan. Vol.41 No.2.

Febriana, K. E. (2025). Project-Based Learning sebagai Model Pembelajaran Musik pada Siswa Kelas 7 SMP Pangudi Luhur St. Vincentius Sedayu Bantul. Skripsi. Institut Seni Indonesia Yogyakarta.

Rahmawati, T. W., Harahap, M. Y., Wardhani, R. A. (2025). Efektivitas Metode Self Writing Living Book Terintegrasi Deep Learning Terhadap Keterampilan Menulis Kreatif Pengalaman Best Practice dan 6Cs Global Competences. Ghâncaran: Jurnal Pendidikan Bahasa dan Sastra Indonesia.

Sudibjo, N., Sari, J. N., Lukas, S. (2020). Penerapan Pembelajaran Berbasis Projek Untuk Menumbuhkan Perilaku Kreatif, Minat Belajar, Dan Kerja Sama. Penerapan Pembelajaran Berbasis. Vol.9 No.1.

Downloads

Published

2025-12-17